DOM'S PORTFOLIO
  • Portfolio
    • Game and Level Design
    • 2D and 3D
    • Narrative Design
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About Dom 

There is a point in every life where we have to decide what to do and what to aim for. I always liked to draw, write and tell stories, so what was I to do? I looked into design, illustration and movies yet all of these brilliant mediums seemed not to quite cover the urge, the itch that I had. Games are a form of art which allows me to use every shred of experience and skill I have to emerge the observer into a world, designed for its own purpose. And that is my passion, using all of what I am to entertain, to move and to inspire. 

I can happily say that I found my true passion in Level Design, for me it is the ultimate combination of gameplay and story telling. The same gameplay mechanic can have a vastly different impact depending on the environment. Who doesn't love a boss encounter on a bridge? Over my years as a creative in the Game Industry I have learned that I thrive with constraints. Constraints are the base of creativity, only if you have a box you can start thinking within and around it. And the best way to come up with the greatest use with boxes is with a team. Even if I work solo, I always seek the feedback of others. For greatness lies not in the one brilliant idea, but in the constant iteration of the good.  

If I had to describe myself, I would choose: open minded, friendly, enthusiastic, focused and a team player.
And sometimes a tad philosophical.


(Link to an old Dev Spotlight: Here)
  • Portfolio
    • Game and Level Design
    • 2D and 3D
    • Narrative Design
  • About
  • Contact